This includes configurations, app localizations, and most notably, Swift Packages (see below). A target is en end product your project produces when you click Build in Xcode. This could be a.app package, or a library, or a Mac app, or a plugin. It’s the thing we’re “aiming for”, so to speak. Jan 06, 2015 Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development.
macOS Big Sur takes the most advanced operating system in the world to a whole new level of power and beauty, making your apps look better than ever on an all-new interface. New widget features and the new widget gallery help you deliver more value to your users. Adding intelligence to your apps with machine learning is even simpler and more extensive with new tools, models, training capabilities, and APIs. You can create more powerful Mac versions of your iPad apps with Mac Catalyst. And you can now easily bring your extensions to Safari — and to the App Store.
The Advanced section on Swift-Tutorials.com provides Tutorials and best practices about App-Development with Apple’s Swift-Language. You can learn how to use the MVC coding paradigm and the project architecture of OS-X and iOS Apps. Various Features available in swift-tutorials.com. Swift-Tutorials.com comes with a number of user friendly. Dec 08, 2016 A hands-on introduction to iOS app development using Swift. Jump Right In. Start Developing iOS Apps (Swift) is the perfect starting point for learning to create apps that run on iPhone and iPad. View this set of incremental lessons as a guided introduction to building your first app—including the tools, major concepts, and best practices that will ease your path.
All-new Interface
macOS Big Sur brings a new design that’s been finely tuned for the powerful features that make a Mac a Mac. Core features, such as the menu bar and Dock, take advantage of the large Mac display, with translucent backings and spacious pull-down menus. The new Control Center, designed just for Mac, provides quick access to controls while keeping the menu bar clutter-free. Notification Center puts recent notifications and powerful new widgets together in a single view for at-a-glance information as you work. And a streamlined new design for apps features full-height sidebars and integrated toolbar buttons.
Widgets
Easily build widgets using the WidgetKit framework and the new widget API for SwiftUI. Widgets now come in multiple sizes, and users can visit the new widget gallery to search, preview sizes, and add them to Notification Center to access important details at a glance.
Safari Extensions
With support for the popular WebExtension API, it’s even easier to bring powerful extensions to Safari. Xcode 12 even includes a porting tool to streamline the process.
The new Extensions category on the Mac App Store showcases Safari extensions, with editorial spotlights and top charts to help users discover and download great extensions from the developer community.
Machine Learning
With macOS Big Sur, creating apps that leverage the power of machine learning is even easier and more extensive with additional tools in Core ML for model deployment, new models and training capabilities in Create ML, more APIs for vision and natural language, and improved resources for training on Mac and converting models to Core ML format.
Mac Catalyst
Create even more powerful Mac versions of your iPad apps. Apps built with Mac Catalyst now take on the new look of macOS Big Sur and help you better define the look and behavior of your apps. You can choose to turn off automatic scaling of iPad controls and layout, allowing you to precisely place every pixel on the screen. Provide full control of your app using just the keyboard, take advantage of the updated Photos picker, access more iOS frameworks, and more.
User privacy on the App Store.
Later this year, the Mac App Store will help users understand apps’ privacy practices. You’ll need to enter your privacy practice details into App Store Connect for display on your product page.
Universal App Quick Start Program
Get your apps ready for Apple Silicon Macs. Create next-generation Universal apps that take full advantage of the capabilities the new architecture has to offer. Get all the tools, resources, support, and even access to prototype hardware you’ll need. You can also watch a collection of videos from WWDC20 to help you get started.
Tools and resources
Use Xcode 12 beta and these resources to build apps for macOS Big Sur.
Hello guys, welcome to the very first post of Simplified iOS. I am also posting about Android Application Development from some time. And thats why I wanted to do something new. So 聽from this post I will start the series of iOS Development Tutorial using Swift. So if you want to learn iOS Development with Simplified iOS Development Tutorial, then you have came to the right place.
Ios App Development Swift
Doesn’t matter if you are a noob you can get started with iOS Development with this iOS Development Tutorial Series. So lets start.
iOS Development Tutorial – Pre-requisites
If you are going to start with this iOS Development Tutorial Series, you should have the following pre requisites.
- MacBook (Or you can run OS X in virtual machine as well)
Installing XCode in your MAC
First you need to install XCode in your MAC. XCode is an official IDE by Apple. And with XCode we can develop application for Apple Devices.
In this iOS Development Tutorial we will be learning app development for iPhones.
So to get started with iPhone Application Development we need a XCode. Though there are other tools as well to develop apps, but we will be using XCode as it is the official tool by apple.
Swift Mobile App Development
Installation is very easy just follow these steps to get XCode or you can skip this step if you have it already.聽
- Go to App Store.
- You will see search on the right top corner, just write “xcode” and hit enter.
- The first option you can see in the above screenshot is what we need.
- And click on Install.
It is around 4GB so it will take time if you have slow internet connection. So once it is done you are ready to make apps for Apple Devices.
Getting Started with XCode
We got the tool to develop apps for iOS. Now lets see how we can start our project in XCode.
- Go to finder and open XCode.
- Here click on the second option which is “Create a new Xcode project“.
- Now you will see the template screen.
- Here I am selecting the template Single View Application. As this is just the beginning and I want to make things simple. So select Single View Application and click on next.
- Now you will see the below screen. Here we need to fill some information related to the iOS App that we are going to create.
Product Name: The name of your app it can be anything.
Organization Name: Put your organization name, I have given my own name here.
Organization Identifier: We often put a domain name here so I have given my websites domain.
Language: The language you want to develop your app in. In this iOS Development Tutorial we will be using Swift so I have selected Swift.
Devices: The device for which you are creating the application and this iOS Development Tutorial is for iPhones so I have selected iPhone.
- Now again hit Next and you will be asked to select a location for the project. You can choose any location and save your project.
Overview of XCode Interface
So our first Xcode project for iOS Application Development is ready. Before moving ahead lets understand the Xcode interface.
You can see the screen has basically 3 parts. The first on the left is the project directories. In the middle you can see the application details. And in the right some more details are there :P. But in the bottom part of the right section has some controls that we can use in our app like buttons etc.
I will not do anything in this post. 馃槢
Testing the App in Simulator
We haven’t done anything but still we have a Single View App 馃槈 . So how you will test your app. Xcode gives us Simulators where we can launch our app to test.
- Click on the blue icon on the top.
- Select iPhone 5, though you can select any device but I have selected it because I have an iPhone 5 馃槢 hahahah.
- Now to launch the app simply click on the play button on the top.
- Bingo! we have our first iPhone App 馃槈 But wait it is only a white screen. 馃槢 Of course we haven’t done anything. And it don’t create Hello World by default like Android Studio :P.
- We will learn about designing and coding in the next tutorial.
So, I am wrapping this part of iOS Development Tutorial here. As this was the worse App I’ve ever seen in my life (that we today created in this tutorial LOL 馃槢 ). But don’t worry in the next posts of this iOS Development Tutorial Series we will be learning a lot by doing some cool stuffs. Thank You 馃檪